- Site Update – 2025by Jared RobergeIt has been some time since I’ve been actively working on this portfolio site. I intend to make better use of this space in the future, and I have additional projects in the pipeline that I’m looking forward to sharing soon. Due to an influx of spam comments, the comments section on all posts… Read more: Site Update – 2025
- Game Programming Tips – Stairs and Stepsby Jared RobergeIt’s been a while since I last posted anything here. I had intended to continue with my wave shader tutorial, but I had somewhat lost interest in the project. I may revisit it at a later date. Anyways, this is going to be the first in a series of short form tutorials meant to help… Read more: Game Programming Tips – Stairs and Steps
- Wave Simulation in Unity Shader Graphby Jared RobergeEverybody like realistic water in their games, but it can be a pain to implement. This tutorial will teach you how simulate Gerstner/Trochoidal waves using Shader Graph.