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Site Update – 2025
It has been some time since I’ve been actively working on this portfolio site. I intend to make better use of this space in the future, and I have additional projects in the pipeline that I’m looking forward to sharing soon. Due to an influx of spam comments, the comments section on all posts…
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Wave Simulation in Unity Shader Graph
Everybody like realistic water in their games, but it can be a pain to implement. This tutorial will teach you how simulate Gerstner/Trochoidal waves using Shader Graph.
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